So, keep an eye out for impact tremors (no, not that one) and enjoy this article laced through with Dino DNA
Take this UR deck from 2016 that Pedro Carvalho used to 9-1 a Pro Tour with
The print run of Beta is given as 7.3 million [1] or 7.8 million [2] [6] depending on the source
A lot of care is taken to translate various IP themes directly to MTG gameplay
Sum total, the thesis is pretty clear: look for the lows and acquire the cards with the highest demand, preferably mythics, to ride the recovery over 6-18 months
A counterfeiter shows off their hologram on a Damnation Moving up the line, if it gets to the point where fake cards are indistinguishable from real cards (which is the stated goal of counterfeiters and the dream of at least a large portion of the counterfeit community), and once fake cards are widely available and accepted by the community (which is likely to happen if / once they are really indistinguishable from authentic cards, because how could you know if the card you were playing with or against was real or not?), it could be a threat to the very existence of the game